All participants must be at least 18 years of age.

All participants must wear eye protection throughout the whole event.

NON PARTICIPANTS, ie those who are not participants of the game, may occur in the game area and it is everyone’s responsibility to ensure that the person they intend to shoot or interact with is a participant in the game.

RAILROAD, It’s forbidden to walk on or along aside the railroad. Railroad may only be crossed above at road cross intersections or under the railroad.

MISSION
Will be send out to each squad via telegram, Groups will be created 4 Days Before game starts. orders will be send out 45min Before game starts.

NIGHT MISSIONS
Be extra careful with your targets! Remember that civilian/non participants live in the area!

BASIC RULES

OPORD and goals
Through the event you’ll have many different goals. Some are defined by yourself and are defined by game leader. Goals defined by game leader are normally DEFINITE which means that you have normally only one (1) attempt to achieve the goal. An attempt is failed when the whole team is killed, when a specified time is out, the object is destroyed or other specified in your order.

After each failed attempt, the team must regroup. This will mean that it really pays off to scout, wait for the right opportunity and plan your missions well.

FIRST AID AND MEDIC HEALING

A HIT!
– A hit is a hit no matter where it hits you or on your gear, except for your weapon.
– Try to role play your hit, screaming “ARGH!” rather than just “hit!”
– When hit, count down your bleed-out. You will die within five (5) minutes.
– When hit, you must lie down. No other activity is allowed.
– When hit, you’re only allowed to call for ”medic!”. No other communicating is allowed.
– A hit on your weapon makes is unusable. You can repair the weapon by not participate in the firefight and you also need to hold your hands on the weapon for five (5) minutes.
– Minimize the use of deathrag! Only use it if briefly you have problem with someone who continue shooting at you.

FIRST AID
– Any player can give you first aid to increase your bleed-out time with ten (10) more minutes. But you’re still dying!
– First aid can only be done by nicely wrap one (1) meter of gauze bandage around the bodypart that’s hit.

MEDIC HEALING
– A medic can heal you by treating you for ten (10) minutes on a place safely away from the firefight.
– A medic can heal several persons simultaneous.
– The medic aren’t allowed to do other tasks during the healing.
– The medic can remove gauze bandage and redistribute it again within the group.
– When you have been patched up by a medic, you’re alive and in the game again.

RE-SPAWN
– There are no fixed re-spawn sites. Every team must continuous decide a temporary re-spawn area.
– A re-spawn area can only be decided for places you have passed and never in front of you.
– When dead you must walk to your decided re-spawn area and start re-spawning.
– Re-spawn time is 30 minutes, except for team leaders and snipers that re-spawn for 60 minutes.

WEAPONS

SAFETY FIRING DISTANCE by 2020-table is a recommendation. Use common sense! At short range shoot single shots and at insensitive spots, such as vest, leg, or use handgun.

Bang Rule is not used! If you have a golden opportunity, scream ”Give up” or put a bb on the vest or other ”rugged” spot on the opponent. If you believe that you have such control of the situation that a “bang” is ok, then you can also control your fire. 😉

RELOADING and AMMO LIMITATION
– Reloading can ONLY be done simultaneous for the whole team when re-spawning or the team have won or failed a goal. (Note that there’s no longer a limitation on how many bb’s you’re allowed to carry.)

Carbine/SMG
2020table: CQB2 and assault
– Semi only
– Max 80 bbs / magazine

Support
2020table: Support
– Must have bipod
– Box magazines can be loaded with maximum 2500 bb’s!
– Carrying a box with size as a box magazine and weight minimum 1.5kg can be considered as a spare magazine.
Handling limitation:
– Standing and aiming: Only fire a short burst.
– Shooting from hip: Several long bursts.
– Aiming when weapon rests on the bipod: Continuous fire.

DMR/Sharpshooter
2020table: DMR
– Semi only
– Must be equipped with a scope.
– Max 30 bb’s / magazine
Handling limitation:
– No rapid semi firing! Start firing with one double tap is ok.

Bolt action sniper rifle
2020table: Sniper
– Must be equipped with a scope.
– Max 30 bb’s / magazine

VEHICLES

Not allowed in this game....

GRENADES etc

Only mechanical grenades allowed.

No pyrotechnical grenades at all, what so ever. Not allowed.

No smoke grenades.

Alarm mines
Only a sound signal that is a warning about perimeter breach.

RPG
Not allowed

RADIO
It’s free to scan all bands and channels unless other stated in WARNO/OPORD.

Barred areas, areas marked with barrier tape must not be entered.

Lasers may never be aimed directly at people. Only to be used for showing direction or areas. (circle when marking area)

Dogs:NO

COMMON SENSE

Finally, there will arise a multitude of situations that are not covered by any rules. Just use your head, improvise and it will be guaranteed good in the end.

Thank you Delendam for his milsim[PR]-rules who has inspired me greatly. Also thank you Yoghippie